"); outputFrame.close(); window.status="David Wolbrecht --- [email protected]"; } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // drawBranch() - GENERAL FUNCTION - used by the drawTree() function to recursively draw all // visable nodes in the tree structure. function drawBranch(startNode,structureString) { var children = extractChildrenOf(startNode); var currentIndex = 1; while (currentIndex <= children.length) { outputFrame.write(structureString); if (children[currentIndex].type == 'link') { if (children[currentIndex].icon == "") { var imageString = defaultImageURL + defaultLinkIcon; } else {var imageString = defaultImageURL + children[currentIndex].icon} if (children[currentIndex].target == "") { var targetFrame = defaultTargetFrame; } else {var targetFrame = children[currentIndex].target} if (currentIndex != children.length) { outputFrame.write("") } else { outputFrame.write("") } outputFrame.write("" + children[currentIndex].url + " " + children[currentIndex].name + "
\n") } else { var newStructure = structureString; if (children[currentIndex].iconClosed == "") {var iconClosed = "img-folder-closed-" + structureStyle + ".gif"} else {var iconClosed = children[currentIndex].iconClosed} if (children[currentIndex].iconOpen == "") {var iconOpen = "img-folder-open-" + structureStyle + ".gif"} else {var iconOpen = children[currentIndex].iconOpen} if (currentIndex != children.length) { if (children[currentIndex].open == 0) { outputFrame.write("Click to open this folder") outputFrame.write("Click to open this folder " + children[currentIndex].name + "
\n") } else { outputFrame.write("Click to close this folder"); outputFrame.write("Click to close this folder " + children[currentIndex].name + "
\n"); newStructure = newStructure + ""; drawBranch(children[currentIndex].id,newStructure); } } else { if (children[currentIndex].open == 0) { outputFrame.write("Click to open this folder") outputFrame.write("Click to open this folder " + children[currentIndex].name + "
\n") } else { outputFrame.write("Click to close this folder"); outputFrame.write("Click to close this folder " + children[currentIndex].name + "
\n"); newStructure = newStructure + ""; drawBranch(children[currentIndex].id,newStructure); } } } currentIndex++; } } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // toggleFolder() - GENERAL FUNCTION - opens/closes folder nodes. function toggleFolder(id,status) { var nodeIndex = indexOfNode(id); treeData[nodeIndex].open = status; timeOutId = setTimeout("drawTree()",100)} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // indexOfNode() - GENERAL FUNCTION - finds the index in the treeData Collection of the node // with the given id. function indexOfNode(id) { var currentIndex = 1; while (currentIndex <= treeData.length) { if ((treeData[currentIndex].type == 'root') || (treeData[currentIndex].type == 'folder')) { if (treeData[currentIndex].id == id) {return currentIndex}} currentIndex++} return -1} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // extractChildrenOf() - GENERAL FUNCTION - extracts and returns a Collection containing all // of the node's immediate children nodes. function extractChildrenOf(node) { var children = new Collection(); var currentIndex = 1; while (currentIndex <= treeData.length) { if ((treeData[currentIndex].type == 'folder') || (treeData[currentIndex].type == 'link')) { if (treeData[currentIndex].parent == node) { children.add(treeData[currentIndex])}} currentIndex++} return children} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Collection() - OBJECT - a dynamic storage structure similar to an Array. function Collection() { this.length = 0; this.add = add; return this} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // add() - METHOD of Collection - adds an object to a Collection. function add(object) { this.length++; this[this.length] = object} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // RootNode() - OBJECT - represents the top-most node of the hierarchial tree. function RootNode(id,name,url,target,icon) { this.id = id; this.name = name; this.url = url; this.target = target; this.icon = icon; this.type = 'root'; return this} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // FolderNode() - OBJECT - represents a node which branches to contain other nodes. function FolderNode(id,parent,name,iconClosed,iconOpen) { this.id = id; this.parent = parent; this.name = name; this.iconClosed = iconClosed; this.iconOpen = iconOpen; this.type = 'folder'; this.open = 0; return this} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LinkNode() - OBJECT - a node that represents a link using a URL. function LinkNode(parent,name,url,target,icon) { this.parent = parent; this.name = name; this.url = url; this.target = target; this.icon = icon; this.type = 'link'; return this} // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // loadData() - GENERAL FUNCTION - user defined data and variables exist in this function. function loadData() { // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Tree structure definitions: // Syntax: // ROOT NODE: // treeData.add(new RootNode("","","","","")); // NOTE: There must be only ONE root node, and it MUST be the FIRST node. // and can be left null - defaults will be used. // FOLDER NODE: // treeData.add(new FolderNode("","","","","")); // NOTE: Folder nodes MUST have a valid parent node, and they SHOULD have children nodes. // and can be left null - OmenTree will use the // default images. // LINK NODE: // treeData.add(new LinkNode("","","","","")); // NOTE: and may be left null - defaults specified in the user // defined variables section will be used. // Consult the OmenTree documentation for further assistance. treeData = new Collection(); treeData.add(new RootNode('root','Tree of Death','main.htm','','')); // Root Node MUST be first! treeData.add(new LinkNode('root','New Member Registration','register.htm','_top','')); treeData.add(new FolderNode('war','root','War Room','','')); treeData.add(new LinkNode('war','The Art of War','html/documentation.html','','')); treeData.add(new LinkNode('war','AOE War Strategies','html/documentation.html#intro','','')); treeData.add(new LinkNode('war','Battle Awareness','html/documentation.html#whatis','','')); treeData.add(new LinkNode('war','The starting sequences','html/documentation.html#whatis','','')); treeData.add(new FolderNode('nodes','war','Civilizations War Info','','')); treeData.add(new LinkNode('nodes','The Civs S & W','html/documentation.html#root','','')); treeData.add(new LinkNode('nodes','Civilization Attributes','html/documentation.html#folders','','')); treeData.add(new FolderNode('protocol','root','Protocol','','')); treeData.add(new LinkNode('protocol','Chain of Command','http://www.windows95.com','','')); treeData.add(new LinkNode('protocol','Members','http://www.windows95.com','','')); treeData.add(new FolderNode('hit','root','Hit List','img-folder-closed-1.gif','img-folder-open-1.gif')); treeData.add(new FolderNode('Warring','hit','Enemy Clans Clans','','')); treeData.add(new LinkNode('Warring','TS Clan','http://www.windows95.com','_top','')); treeData.add(new LinkNode('Warring','Lady Clan','http://www.windows95.com','_top','')); treeData.add(new FolderNode('AOE','root','AOE Links and Download','img-folder-closed-1.gif','img-folder-open-1.gif')); treeData.add(new FolderNode('Links','AOE','AOE Clan Links','','')); treeData.add(new LinkNode('Links','TS Clan','http://www.windows95.com','_top','')); treeData.add(new LinkNode('Links','Lady Clan','http://www.windows95.com','_top','')); // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // User defined variables: structureStyle = 1; // 0 for light background, 1 for dark background backgroundColor = '#000000'; // sets the bgColor of the menu textColor = '#ffffff'; // sets the color of the text used in the menu linkColor = '#00ff00'; // sets the color of any text links (usually defined in additional HTML sources) aLinkColor = '#FF0000'; // sets the active link color (when you click on the link) vLinkColor = '#000088'; // sets the visited link color backgroundImage = 'images/back.jpg'; // give the complete path to a gif or jpeg to use as a background image defaultTargetFrame = ''; // the name of the frame that links will load into by default defaultImageURL = 'images/'; // the URL or path where the OmenTree images are located defaultLinkIcon = 'img-page-globe.gif'; // the default icon image used for links omenTreeFont = 'Arial Bold'; // the font used for the menu omenTreeFontSize = 1; // its size - don't make it too big! // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Additional HTML sources: prefixHTML = "

Welcome to DFA

Tree of Death

"; suffixHTML = "

There are only two beings, ants and humans, who indulge in organized mass warfare.

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